Use the ARROW keys to move your character.
Use the CTRL keys to fire. Your shooting direction will automatically lock when the CTRL key is held down.
Alternatively, the SHIFT key can be held to lock your shooting direction when the CTRL key is not held down.
Super Hamster Air Combat (2006)
Super Hamster Air Combat was made for TOJAM 2006, a non-competitive event where developers must put together a game within 3 days and 3 nights
Use the mouse to aim. The LEFT mouse button fires ALL your active weapons. The RIGHT mouse button fires ALL your secondary weapons.
Use the W, S, A, and D keys to maneuver your hamster
Use the Q key to toggle your laser and the E key to toggle your missiles
Splinter Source (2005)
Splinter Source was the result of a 6 day effort; an entry into Klik Academy’s 2005 Kacade contest. It came in 2nd place
Use SHIFT to select options on the main menu.
Use the LEFT and RIGHT arrow keys to move.
Use the CTRL key to draw your gun. Use the CTRL key in conjunction with the LEFT or RIGHT arrow key to punch.
Use the SHIFT key to jump. Pressing the SHIFT key when your gun is drawn will fire the gun (you must have bullets)
Holding the UP key while over a green horizontal bar will make you hang from it. To let go of the bar, press the DOWN key or SHIFT key.
Holding the UP key when you are in a darkened area allows you to hide; enemies who come into contact with you while you are hiding will not be alerted.
There are many more rules the game follows. Please refer to the in-game help for further instructions.
Robotron Blitz (2004)
Robotron Blitz was my entry into the 2004 Retro Remakes Competition. Out of over 70 participants, Robotron Blitz tied for 11th place. The development time for this project was a little over one week.
Use SPACE to select options on the main menu.
Use the ARROW keys to move.
Use the W, S, A, and D keys to fire.
Alternatively, one could use the SHIFT key to strafe (lock firing direction) and the CTRL key to fire.
Press the SPACE bar to perform a dive which avoids all hazards. You can dive as long as your dive gauge (hourglass) isn’t empty. The gauge recharges over time.